Item Changes

+2 Studded Leather Armor

+2 Studded White Dragon Leather Armor of Cold Resistance

Bag of Devouring

Wondrous Item, very rare

This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.

The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, that creature must make a DC 17 strength saving throw or be pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag takes 5d10 force damage, with its body being destroyed if this drops it to 0 hp as it is devoured. The creature within will not try to eat creatures larger than Medium as they would tear the bag.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Blowguns

Boomerangs:

Boomerangs are treated as such:

Boomerang 

Simple Thrown (Ranged) Weapon 

The Boomerang is a thrown (ranged) Weapon, and any creature proficient with the javelin is also proficient with this weapon. On a miss, the boomerang returns to the thrower's hand. 

Cost: 1gp 

Damage: 1d4 bludgeoning 

Weight: 1 lb 

Properties: Light, returning, thrown (ranged) 60/120

Circlet of Human Perfection:

Circlet of Wisdom

Daern's Instant Fortress

Docent

Helm of Teleportation

Manacles

The following applies to creatures bound in manacles. You cannot wield 2 handed weapons, heavy weapons, nor weave somatic components. Additionally, you have disadvantage on any attack rolls that are not unarmed strikes and have advantage on checks to grapple creatures.

Mark Items:

Marvelous Pigments:

Mithral Armor:

Planeshift Tuning Forks

Prayer Beads

Crafting Prayer Beads has been codified into a point buy system. The player is allocated 11 points to use and can make up to 6 beads. A breakdown of each spell is as follows (courtesy of Akbar and A-Jayus):

6 points: Wind Walk

6 points: Planar Ally

3 points: Branding Smite

2 points: Greater Restoration

1 point: Cure Wounds/Lesser Restoration

1 Point: Bless

Prince of the Apocalypse (PotA) Items:

Serpent Scale Armor

Staff of Power:

Nether Scroll of Azumar

Tomes and Manuals

Wheel of Wind and Water

Potions

Limitation:


Tattoos

Limitation:


Spell Scrolls

Scroll Cases:

Spell Scroll Usage: