Sorcerer
All Sorcerers
Buffs
Metamagic: Sorcerers gain 3 metamagic options when gaining this feature, and unlock 1 more every 4 levels beyond this (7, 11, 17), for a total of 6 metamagic options at level 17 (upped from 4)
Sorcerous Restoration: At 20th level, you regain half of your expended sorcery points whenever you finish a short rest.
Replacing Metamagic
When you gain a level in this class, you can choose one of the Metamagic options you have and replace it with another Metamagic option.
Expanded Spell List
You learn additional spells when you reach certain levels in the Sorcerer class, as shown on the table corresponding to your subclass. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Divine Soul
Divine Soul Spells
Sorcerer level Spells
1st Guiding Bolt, Shield of Faith
3rd Aid, Lesser Restoration
5th Mass Healing Word, Revivify
7th Death Ward, Aura of Life
9th Commune, Mass Cure Wounds
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a evocation or an abjuration spell from the sorcerer, warlock, or wizard spell list.
Draconic Bloodline
Draconic Bloodline
https://homebrewery.naturalcrit.com/share/6R5xWm6HY600 Chart is on page 2, spells are gained based upon one's chosen Draconic Ancestry.
Shadow Magic
Shadow Magic Spells
Sorcerer level Spells
1st Hex, Cause Fear
3rd Blindness/Deafness, Shadow Blade
5th Bestow Curse, Phantom Steed
7th Faithful Hound, Hallucinatory Terrain
9th Antilife Shell, Mislead
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a necromancy or an illusion spell from the sorcerer, warlock, or wizard spell list.
Storm Sorcery
Storm Sorcery Spells
Sorcerer level Spells
1st Fog Cloud, Thunderous Smite
3rd Gust of Wind, Levitate
5th Call Lightning, Lightning Arrow
7th Conjure Minor Elementals, Freedom of Movement
9th Conjure Elemental, Commune with Nature
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or an evocation spell from the sorcerer, warlock, or wizard spell list.
Wild Magic
Wild Magic Spells
Sorcerer level Spells
1st Chaos bolt, Tasha's Hideous Laughter
3rd Enlarge/Reduce, Invisibility
5th Hypnotic Pattern, Major Image
7th Banishment, Confusion
9th Bigby's Hand, Far Step
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation or a transmutation spell from the sorcerer, warlock, or wizard spell list.
Subclass Specific
Wild Magic Sorcerers:
Wild Magic Sorcerers now always roll the d20 for a potential wild magic surge each time they cast a 1st level or higher spell (instead of at DM discretion).
Gem-Based Dragon Lineages
Draconic Bloodline Sorcerers gain the following additional dragon types to select from when choosing their Draconic Ancestry, with the following associated damage type.
Amethyst - Force
Crystal - Radiant
Emerald - Psychic
Sapphire - Thunder
Topaz - Necrotic
Phoenix Soul Sorcerer
We have the additional subclass option of the Phoenix Soul that you may choose:
https://docs.google.com/document/d/1HYDT3anM8MmYwUqICwIyaDfgLCeXOHPBACwdxdT2k70/edit?usp=sharing