Warlock
All Warlocks
Add class feature variants spells.
Thunderwave
Knock
Animate dead
Life transference
Modify memory
Create homunculus
Magic jar
Project image
Abi-Dalzim’s Horrid Wilting
Shapechange
Add Spell Versatility.
Whenever you finish a long rest, you can replace one spell you learned from this Pact Magic feature with another spell from the warlock spell list. The new spell must be of a level equal or less than you have spell slots.
Eldritch Invocations.
The following Invocations have been changed to read as follows:
Bewitching Whispers
Prerequisite: 7th level
You can cast compulsion without using a spell slot. You can't do so again until you finish a long rest.
Dreadful Word
Prerequisite: 7th level
You can cast confusion without using a spell slot or material components. You can't do so again until you finish a long rest.
Minions of Chaos
Prerequisite: 9th level
You can cast conjure elemental without using a spell slot or material components. You can't do so again until you finish a long rest.
Mire the Mind
Prerequisite: 5th level
You can cast slow without using a spell slot or material components. You can't do so again until you finish a long rest.
Sculptor of Flesh
Prerequisite: 7th level
You can cast polymorph without using a spell slot or material components. You can't do so again until you finish a long rest.
Sign of Ill Omen
Prerequisite: 5th level
You can cast bestow curse without using a spell slot. You can't do so again until you finish a long rest.
Thief of Five Fates
You can cast bane without using a spell slot or material components. You can't do so again until you finish a long rest.
Otherworldly Understanding
The following Eldritch Invocation has been added:
Otherworldly Understanding. You can cast identify at will, without expending a spell slot or material components.
Subclass Specific
Hexblade:
Hex Warrior class feature
Due to the low investment and high power level of the Warlocks Hexblade feature Hex Warrior, we have moved this feature to be gained at Level 3 instead of Level 1.
Great Old One:
First level feature, Awakened Mind, has been deemed a two-way communication for this server.
Pact changes
Pact of the Talisman
The talisman can be used on ability checks that do not succeed or fail (such as initiative checks) after rolling.
Pact of the Blade
Your Pact of the Blade pact weapon now allows you to use your Charisma modifier on attack and damage rolls.
Pact of the Chain
Your Pact of the Chain Sprites can dip their arrows in other types of poison, which overwrites the basic poison of its stat block until the coated arrow(s) hit somehting or are washed clean. The coated poison's save DC is unaffected by the Chain Master Eldritch Invocation.
Homebrew Subclasses
Ancient Dragon
We have the additional subclass option of the Ancient Dragon that you may choose:
https://docs.google.com/document/d/1FQ8aSRWsZJiZhv2jr45bjWoiodfT9yYVFakSDnXNalc/edit?usp=sharing