Fighter

Subclass Specific

Arcane Archer

Battlemaster

If you know any maneuvers from the fighter’s Battle Master archetype, you can replace one maneuver you know with a different maneuver whenever you finish a long rest. This change reflects your physical and mental preparation for the day ahead.

Immediately after you hit a creature with a melee weapon attack on your turn, you can expend one superiority die and use a bonus action to grapple the target (see chapter 9 in the Player’s Handbook for rules on grappling). Add the superiority die to your Strength (Athletics) check. The target is also restrained while grappled in this way.


Tech Knight

We have the additional subclass option of the Tech Knight that you may choose:

https://docs.google.com/document/d/1m3MO9kIUF5RtXYG-DlBzWZJE5EqQ4I_KbEXzFJREe-o/edit?usp=sharing