Feats
Skill Expert
You can choose to apply the expertise section of the feat to a tool proficiency instead of to a skill proficiency.
Great Weapon Master and Sharpshooter
Instead of taking a -5 penalty to the attack roll you subtract your proficiency bonus from the attack, and add 2x your proficiency bonus to the attack's damage if it hits.
Gunner
Gunner has been changed to the following:
You have a quick hand and keen eye when employing firearms, granting you the following benefits:
Increase your Dexterity score by 1, to a maximum of 20.
You gain proficiency with firearms.
You do not need a free hand to reload a gun.
Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
Magic Initiate
The Magic Initiate feat allows for the spells learned to be cast using their appropriate slots, no longer requiring a long rest to cast it again.
Vital Sacrifice
The Vital Sacrifice feat has been changed to only allow one blood boon at a time.
Unracelocked Feats
The following feats no longer have a racial prequisite:
-Drow High Magic
-Fade Away
-Fey Teleportation
-Flames of Phlegethos
-Infernal Constitution
-Prodigy
-Revenant Blade
-Second Chance
-Wood Elf Magic
The following homebrew feats are available:
Elemental Touched
Spear Mastery
Twinned Weapon Master
Warp Strike
Formidable Spell
Life Seeker
Magically Prepared